Projects
Every project ends in something real. Filter by what you want to make, or the career you want to try on.
Every project ends in something real. Filter by what you want to make, or the career you want to try on.
Showing 2 of 37 projects ·
You're going to build a Chrome extension that fixes something on the web that annoys you every day (a cluttered feed, endless threads, a site that buries what you need) and get it running in real browsers. The skill is subtraction: testing on the real sites, then cutting it to the one behavior actually worth keeping and making that solid. That's real software engineering, shipping code that runs in other people's browsers and doing one thing well, and doing one tells you fast whether building tools that run in the wild is your kind of work.
You're going to take a real screen that frustrates people (a confusing checkout, a cluttered app, a signup that makes you give up), diagnose what's actually failing the user, and redesign it to fix THAT. The skill is product judgment: deciding what 'good' means for a real user's problem, committing to a tradeoff (faster checkout might mean fewer options on screen), and defending every change by how it helps, including the boring loading, empty, and error states most designs skip. That's the durable side of design, the part that's about decisions not decoration, and doing one tells you fast whether solving user problems is your kind of work.